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Thanks - As someone who's primarily an artist, this means a lot to me.   :)

You're absolutely right on the attack part; I initially wanted the sword to follow mouse position, but was thrown off by a faulty line of code before the deadline. That's why I had to fall back to a simpler method for the jam version, which feels quite slow and imprecise.

The second part about enemies getting jumbled up feels more like a flaw with the core idea, which is likely why I haven't seen many games that try similar things. Fighting enemies while keeping track of each and every single one is just too taxing for short term memory. Doable for sure, but not very accessible for most people. In the end, it did turn out to be an interesting concept for sure, but perhaps not too brilliant when it comes to videogames.