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Thanks, and that's a pretty good catch! While playing the game, I felt like enemies were pursuing the player too much, making it difficult to land hits since everything was clumped up and right in your face. A last minute change was to make enemies pick a random point in their vicinity after attacking, and move to it before hunting you again. I didn't have time to playtest the change in more complex levels, so as it turns out, enemies can also pick targets which they'll never reach, and get stuck hugging a wall until their demise.