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Excellent concept, I can totally imagine this as the base of unique roguelike, where you are able to see all the rooms ahead, plan your route and use the movable rooms for your advantage. Unfortunately, sometimes movement just stops workings, so my 30 rooms run was cut short^^" Also the enemies might be a tick to aggressive, sometimes the only option seemed to be camping behind a wall and take them out slowly one by one. But I really like that adjacent rooms can give stat bonuses or support fire, really a neat idea!