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Well, you've managed to do it, this game chugs even on my new computer. still playable at least, though the low framerate, sensitive camera, and slippery controls kinda made it hard to tell what was happening.

very ambitious but yet again I'm a big fan of the concept and its an interesting game. I think my parry hitbox was bugged though, I kept on getting free parries without pressing the button and got enough meter to just sword-mode button-mash the heck out of everything within seconds

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The sword meter can also be charged gradually by grazing bullets (graze radius is about 3 meters), maybe that's where the free meter was coming from? 

and heck performance issues again,  think i mentioned it on discord already but i'll def be addressing those postjam; some of the performance-minded infrastructure that was put in place for yuuka souls 1 postjam didn't make it into this one because of how many systems got rewritten from scratch, plus those 34 soldiers sitting in the basement having their AI active at all times probably aren't helping much

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Nah it was full-on, clank sound, bullet disappears, I take no damage, and the bar fills way up parries.

No worries though, I totally know how it is when crunchtime is involved