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This is a fun justification for the shared controls/movement theme present in this jam. The controls on this took a little to get used to. I think a slow build up and introduction to mechanics might have served better than a randomized run. My first few runs were super difficult and the long intro repeated each time really kills momentum when trying to get a new high score.

Super nice presentation and clever ideas. With a little more polish, this could be a really cool lil game. Well done on making this in 48 hours!

I did have a bug where both characters were on platforms but they fell all of a sudden and I lost a run.