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Hi Break!

Thank you for understanding the limitation with the time constraint. In future iterations I could definitely program an interactive tutorial and absolutely plan to do so. For the jam, unfortunately, I just couldn't think of any other way!

And thanks for the game jam tip. Unfortunately I have never been able to get WebGL to work for me so I avoid it at all costs. I understand the startup-cost to playing my game is relatively high now that you mention it and will definitely consider it in future jams.

Thanks for the feedback!

Best,

Brandon from TheIndieDream

Yeah exporting to WebGL really helps, over 95% of the people that have played my jam games played the WebGL version. Also, I can't remember if you used Unity but if you did you might be having a common issue where it gets stuck loading which can be fixed by disabling compression

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Oh wow, thanks for the tip! Yeah I use Unity. And the issue was definitely when its loading. Next time around I will give that a shot, thanks again friend!