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Thank you for playing. We're happy you like the art style. 


We were inspired by games like Binding of Isaac, especially for the shooting in four directions only. It was also motivated by the constraint of having less sprites to draw ... :D

The original idea would be to have a progression akin to the one in Hadès.  You finish rooms and choose between differents "boons" (the parasite here). We had idea for different types of enemies of course ( range, armored etc ). 

In this build the "win" state is when you survive all the waves indeed. We just ... forgot to change the win panel to say that you won ... Jam stuff I guess ! 


So congratulations !