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This was a really interesting interpretation on the theme, I don't think I've seen anything similar to this yet. Your graphics are simple and it was easy to see what was happening on screen, and the controls were pretty straightforward and I understood how the game worked pretty quickly. The sound effects are funny as well, although maybe next time make sure that the sounds play through both headphones, I got quite some chills from that haha.

Only thing with controls though is that I never really found a need to use the spacebar to drop a gravestone, I more or less just found a random stone, picked it up, and dropped it off. It would be nice to have a need to use the spacebar (For example, puzzles where the gravestone has to be dropped before entering and unlocking a passage). Also, for some reason when a zombie is entering the grave and not chasing the player, the player can still collide with it and trigger a game over, which is a little bit troublesome (And resetting the entire game when getting hit was a bit frustrating too).

Overall, I still really like this entry, and I would want to see a more polished, expanded version of this in the future as well!

Thanks for your detailed comment!  I agree with all points, there is potential for more fun and improvement in the game apparently and I am happy to see this in the comments, too.

The undead become 10% quicker with each closed graves so starting with level 4 or 5 they get as fast as 120% of the players speed.  Then you might have to drop a stone in order to escape them.

Returning undead should be harmless, that's right ... that is an idea I had minutes before the deadline ...