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Thanks! Yeah for the selection of available placements, since I'm using Unity's grid system and spawning Game Objects on top of it, I can't easily highlight available spots. I could only think of a solution that might work, but I'll give it a try! I'm also experimenting with ways to make the game more interesting and pose more of a threat to the player. And thanks for telling me about the bug, I made the game turn based last second so that's why the suns feel like they last forever (you can change turn based in the options menu). And nice looking lasagna!