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The systems seems great, but it felt like I had to rush to get as many recruits as possible to not get overrun. Probably because I am not good with dexterity based games, haha.

It would be interesting to design this with more players in mind. Maybe you get to control a civilian when your PC dies? What happens if there are more than 2 players? More than 2 teams? There are many things you could explore in this design space!