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(+2)

Great idea and clearly is fun. But some things just make it too challenging / unforgiving. 

Spawn changes depending on which ship was last controlled. Making it behave weirdly for sequential attempts and learning process harder than necessary. Drifting / continious movement after retaining to spin again makes it harder than necessary in small spaces.

Presentation is nice.

Audio is overtuned/overmodulated and crackles (which I guess is not intended)

Thank you for the feedback! We didn't have a lot of time to tweak the inertia after boosting, I agree with the spawn being bad, noticed that too late. A little drift is part of the challenge, but yes, it might need some more refining there.

As for the audio, sorry, the web version does that and it is quite disturbing, mainly in fullscreen for some reason, it might also be browser dependent, hardware and such, can't get godot web versions to perform well, they mainly work fine in chrome and windows, only.

Thanks for taking the time to play and give some great feedback.