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Interesting to see you had a similar idea, and I'm happy it was fun!

Also, this is the first game I've actually published and exported from Unity so I wasn't entirely sure how to upload to WebGL. Is it just another build option or do you need to do something else to make it work? Thanks for the suggestion, though, and I'll definitely look into it for future projects!

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Yeah, WebGL is just another build option, this video should show how to do it. You also might have to set compression to none in the build setting otherwise it will be stuck on loading forever because of a bug. Only around 5% of the people that play my games actually download them, meaning the other 95% play the WebGL version - it really helps!

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Oh wow, yeah so I definitely will do that for the next game I make. Thanks so much!