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That game was so so good in so so many ways. I loved the graphics, but my favorite part of the game was the feeling of grappling and shooting, and the little details to add to that like particles, camera shaking, and zooming in during bullet-time. There was also a sense of resource management because you have to shoot an enemy close to you so you can pick up the bow and shoot an enemy that was farther away by the time he gets to you. Also, the menu screen showed me right away that I have to use the mouse and that the core mechanics are centered on physics and the bow without having to tell me anything about that.