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So far:

  • You can move (yay!)
  • Enemies can move (boo!)
    • Because I haven't bothered to fix the proximity test, every enemy on the entire map will always move towards you (serious boo!)
  • You can attack (yay!)
  • You can be attacked (boo!)
  • You can kill enemies (yay!)
  • Enemies can kill you (eh...)
    • Since there's no start or end screen yet, I decided to just decrease your opacity and your attack temporarily. So you become an impotent ghost that enemies still chase and attack but can't kill any further. Which, I'm not sure, I think I might like.
  • Dungeons are randomly generated (well...)
    • I attempted to translate an algorithm that's hosted on RogueBasin from Python to C#; it... mostly worked, but there are still rooms that are disconnected, so you can get marooned. Which is probably not ideal.
  • Items can be picked up and dropped or equipped
    • Equippable items can contribute to any, all, or no stats, based on how they're set up

I'm at the end of my time off, so from here on in it's just nights until next Saturday. Hopefully I can get some more work done on it, but it won't really take much more to make it a success, even if it's a marginal one. :)