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Awesome idea, really nice mechanics that work together quite well.  The chain physics is phenomenal, the fact you can actually get stuck cause of a tree is sick (first time i was ever hype about this feature in a game lol).  Also once I realized the other creatures react to my movement, the entire open-world esque environment became a neat little problem/puzzle to solve.  I thought the implementation of this was quite smart and well done.

Art is incredible obviously, if it was actually done from scratch that is mindblowing you got all that done so quickly & so well.  

I feel like some communication for when you can't seem to move cause of the rope would go a long way to stopping people from getting frustrated. I got annoyed at it cause i didn't see it very well when it got stuck somewhere or just simply when it was stopping me from moving away from my partner, didn't seem to make sense as the chain was still perceptibly loose.

Fantasticly put together game, def in the top of this jam.

Would be cool if you had some time to check out ours as well, n share some thoughts if/when u have a moment :)

Thanks for playing the game Im glad you like it! And thanks for the feedback about the chain, I'm surprised it worked at all because those physics were very difficult to get working where the chain can actually interact with the world aswell getting stuck on things and if you saw how I implemented it in the end you'd laugh and immediately understand why sometimes it stopped you moving when it shouldn't  

I think the majority of the assets were created during the jam, but alot of what you see came from or are edited sprites from a youtuber named HeartBeast who makes great tutorials on how to make games using Godot and GameMaker we have listed all of the assets we used from him in the game description:  (Bush, Tree, Cliff Tile, Dirt Tile, Bat Sprite, Fox Sprite, Sound Effects)

I'll be checking out your game today after work for sure!