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Thanks! I agree that having more complexity would be nice, however I couldn't think of a good way to incorporate it, whether it's adding new tiles or a new gameplay mechanic, I couldn't find a good solution. I'm open to any ideas though! But thanks for playing and your feedback!

maybe a lily pad that you can only place over a water tile (when replacing it) or a tree sapling that grows after some time but has to have sun and water all the time while growing, a composter would be also cool, just like water that doubles the points but it has a greater range

ooooh, Those are some really cool ideas! I'll experiment with some of the ideas on paper. But I'm not sure if it would add the wanted complexity, maybe it would, but I was maybe thinking of adding a threat. One that could setback the player or force the player to react in some way. Either way though, I like your ideas!

yeah a threat like fire spreading would be cool, but for this game I think the threat should be more of running out of space or making a perfect setup that makes more points with the fewer time. I think the score system could be changed a little so you don’t just remove grass to and then place grass on that same space again infinitely