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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Some Changes and Ideas

A topic by hurk created Mar 04, 2018 Views: 894 Replies: 1
Viewing posts 1 to 2
(2 edits) (-1)

-Minus button image/hitbox should be the same size as plus button for easy clicking and symmetry

-Change the Save button on the map to say Save/Load because that's what it does

-When selecting a class, continue showing the currently chosen class' description, unless hovering over a different class, move the error messages under the descriptions or somewhere else. The class' strengths and weaknesses should probably also change in the same way as the description

-Change the ground color on the map to something a bit lighter, it is too dark. I know it used to be lighter until it was changed to what it is now

-The hitbox for the spots you click to move to on the map, they are uncentered and extend way too far to the right, possibly because of when the game resolution was made smaller? Don't remember if it was like this before, anyway I just use the default resolution

-For any buttons where you choose an option in a scene, they would probably look nicer if they were all the same size

-Remove the skills from the points screen that you start with and can't be upgraded for easier reading, why did you include them in the first place? It gets really cluttered

-On the skill points screen, don't even show the seduction skill page until you actually learn seduction, for example have the page blacked out and skipped past when scrolling through

-A kneeling skill that could be added is a sword slash/bow shot from kneeling position, remain kneeling after, maybe magic as well if you get into like a focused kneeling stance

-As well as the "Sudden Advance" skill, how about a skill that doesn't do any damage that goes from blocking stance to attacking (which I think should be already be learned at start)

-It seems kind of weird that you can't go right from attack stance to defending, but I know that would break game balance a bit. Personally, I would make it so you gain back the most stamina/instability in neutral stance (add a do nothing/watch opponent type skill), not as much while guarding

-Also it is very weird that you can't go from attacking to neutral, or defending to neutral, without losing stamina, how you have to do an attack to switch

-A shield bash skill from attack stance where you need a shield equipped? I don't know what the stats on it would be, just seems like something you should have

-A spell to use wind to knock down opponent (cause instability)

-A spell to cause lust for you and/or opponent

-MP potions to buy, you can just make them cost a lot if you're against this, still nice to have the option

-2 skill points per level is too much when compared to the 1 perk point, after a while you run out out of skills you want while there's never enough perk points. It might be fine to leave it as is, but I would try decreasing skill points to 1 per level or maybe increase perk points to 2

-Scouting level seems unnecessary at the moment, just have it depend on perception level unless you want to make perception do something else

Developer

We'll take this under advisement.