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So i have played the game and finished it. I have to say that at first the level design seemd chaotic and just thrown together randomly but eventually i was able to see the bigger picture as i was developing the mental map of the factory. I like the concept of gears being both moveable platforms that you use to set yourself up to climb to higher areas in addition to moving the large dark green gates.

the art style is interesting, there is something eerie about a dead, powerless mechanised factory that i cant put my finger on it. the messages set the mood as well, all in all the presentation of the concept is good, the platforming is not that confusing and the mechanics feel fine but the level design definately is, but... i think that that is how its supposed to be and how you intended it to be so... i dont know. what would be nice to have is some form of map or minimap at spawn that displays the factory and all the screens that you have already activated, that way you could tell if there was a particularly dark area that you havent explored yet. 


tldr, cool game, cool atmosphere, mechanics somewhat basic but solid, percievably intentionally confusing level design and i like that if it was intentional, suggest adding some for of navigation system, couldbe availible to the player all of the time or could instead be a dedicated screen at spawn displaying the positions of screens relative to each other in the factory.