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This is a fun little game.

The level introducing the Grabber Robot confused me a bit, because I thought the ceiling was solid due to it being the same color as the walls and floor. I tried to jump past the spikes multiple times before I realized the solution.

The level afterwards appears to be a bit unintended, as the jump robot is already pressing the button, so you can walk right through.

The level after that was a difficulty spike. The deactivated Jumper Robots gave me the hardest time, as their rhythm was different to the jumping of our character. I still don't know how I managed to do it.

I really wasn't expected a boss battle, and it took me more tries than I would like to admit. I do wish you had moved the command prompt away from the sprite, because I kept thinking that it said "E". Unless that was the point, in which case, nice twist!

You made much better use of your 48 hours than I did, making a puzzle game with multiple elements and levels is commendable. Great Job!

Yea I, agree the platforms should be colored differently, by the time I thought of it, it was too late.

About the robot on the pressure plate...you are 100% right! I wanted to play around with the mechanics I had and unity's physics thats why I left the door "unlocked" if something goes south the player can just leave.

Everyone complained about the deactivated bots and thats exacly why I kept it!

Yea I had a problem with the button input icons that appeared but I didn't have any more time to solve all the issues.

Thank you for playing and thanks for the feedback!