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Thank you for your feedback!

Yeah, the pickup mechanic was definitely intended to induce some kind of chaotic/frantic game play, where the player has to decide quickly which one to pick up and where to place. I could still improve the pickup system though.

At the beginning of the jam I planned to make the experience more controlled, but it takes a lot of effort and repeated testing to get it right at the cost of other features. The intention definitely was to make it go overboard at some point, with different turrets, more effects etc., but it's difficult to do so much in 48 hours :D