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Nice little puzzle game, with great puzzle design. What seems trivial at first reveals itself to be more than it first appears. Didn't anticipate not being able to cross the lines at all, but was pleased. Adds a unique constraint to the puzzles.

Simple art style works well here (Shapes plugin, I presume?). Pentagons are pretty hard to tell apart from hexagons at a glance, and while I have good colour perception, there's a lot of gamers who are colour blind. You could have had a few more dimensions to match with for those players. Eg, crosses instead of pentagons, patterns of fills as well as colours etc.

I also like the decision to put all the shapes on a defined grid. No confusion about where you can and can't put lines, what shapes block lines and so on.

Would I be right in saying some of the puzzles (perhaps all) have multiple solutions?

Is this the end of the game? It looks like I've got the solution, but the shapes haven't started dancing...

Minor flaws aside, for a 48 hour game, it's pretty incredible!

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Thanks! I did use the Shape plugin. Agreed, that pentagons and hexagons could be hard to tell. For colorblindness, I did use a color-blind friendly color palette: (the Okabe-Ito palette: https://thenode.biologists.com/data-visualization-with-flying-colors/research/). However, I do agree that color alone is not good enough of as a sole indicator for gameplay purposes. What would be better is if each color had its own unique subtle texture like this (from Geri Coady's Color Accessibility Workflows).

You are correct that the puzzles have multiple solutions. I do think with more constraints, the solutions could be more unique.


And the constraint with numbers in it means that that shape can only have that many neighbors (so because the two green shapes have two neighbors each (when they require one), the solution is incorrect). There's definitely more visual feedback I could give to convey this mechanic.

Thanks for the detailed feedback!

Ah, I thought the numbers were just another dimension you could match with, like colours or shapes. Have you played Hexceed? You could reduce the number as you increase the connections like the reveal hex counts down as you correctly mark off bombs.

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That's a fair assumption (About the numbers as another dimension)

Haven't played Hexceed, but it reminds me of Hexcells! and yeah, I think the countdown method makes sense. I'll need to try that postjam

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I wasn't aware of Hexcells, but it looks a lot like Hexceed (which I was utterly consumed with until I finished all the levels and all the DLC). If you like Hexcells, you'll probably like Hexceed too. It also free and has hundreds of levels. You only pay for the DLC, all of which is very reasonably priced.

Disclaimer, I'm just a fan! Not connected with Hexceed in any other way.

Edit: Just went back and completed your game. Perfect difficulty level! Shame it doesn't save your progress though. Still, one of the best games I've seen in the jam so far.