Very well made! The art and music are great together, the controls feel (mostly) great, and the core mechanic is solid. Maneuvering a longer chain felt a little wonky, especially in the last level when I grabbed the bud in the pit, then ran away too quickly and trapped multiple down there. The saws break the pace a little bit since they're significantly harder to jump over when moving the same direction as the player. I could see this being fleshed out into a really fun full game. What if you had multiple bud types that 'disliked' each other? As in, you could only build chains of blue or green buds separately, but still had to solve puzzles with both types. It's a great sign that I want to develop ideas in this world. Means you've got something engaging and special on your hands. Great job!
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Thanks for playing! :D I love all these ideas! There were a lot of mechanics I had in mind that I just wasn't able to explore in the 48 hours, including having different types of buds with special abilities - being able to swim in water, push/carry objects or even explode & break certain walls/floors (heavily inspired by Pikmin of course). I'm definitely considering making this into a full game and exploring all these ideas. Thank you for the wonderful feedback! I greatly appreciate it :)