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(+2)(-1)

First impressions: The UI design is bad (very "default unity" kind of feel, menus, and font choices). The tutorial(s) seem to just stop and not really guide you through your first night as I got raided by more powerful enemies than me my first time playing on the first night. The day seemed very short for how much time I had to prepare. The game play itself hard yet fun. It still feels early access though. I think it's got good bones and I'll keep checking it out as they push out updates and improvements.

Dev: If you need any UI/UX help let me know. I designed the UI/UX for Songs of Syx and a couple other games. Your game is a lot lighter in terms of how much information you need to convey to the player so it would be a breeze for me to draw up something for you.

(+3)

Yeah, Dani is not going to want help imo

Its supposed to be bad

(1 edit)

Not really, an example of one of his games supposed to be bad is "milkman karlson"

I mean the point of the game I don't think was to be a "game" 

At first it was, but now it is looked as a great smp game