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A lovely story with glorious art - it reminds me of some of Chris Riddell's works in its gentle absurdity. However, I agree with the others' sentiment: the levels are quite barebones. Several times it felt like I am fighting the game, not playing it - and that considering that the levels are designed as a puzzles about overcoming the difficulties of moving two (three even) meek mooks at a time.

Taken as a jam game, it is a pleasant experience, but I cannot help but wonder whether making it shorter and focusing on the fewer levels would have made even better.