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I really wanted the biggest gun...

I liked your double use of the theme. The concept was very neat. For me balancing smaller slimes that can overwhelm you vs large slimes that will not drop as much loot was an interesting strategy element. I wish I could have managed my inventory a bit easier (maybe with: slower slime spawns, slower slime movement, slow motion while doing inventor management, lulls in the action - maybe between waves, or even if it automatically sorted the guns and merged them... though that would take away the frantic fun of it). If the screen was a bit bigger I could have seen slimes coming from further away and not felt unfairly ganged up on. It would have been nice to have a way to recover health too.