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The idea is pretty cool and the art looks really clean.  I enjoyed it for the short romp it was.

I noticed a bug though that the doors don't actually block you. They just transition to the new level when you get all the holes filled.

Noticed you said to try chrome since I also use Firefox as my default browser. What engine did you use? I'm curious why that would be an issue.

We built the engine and tooling ourselves during the jam in Typescript. We used ajeeb-ecs as a starting point though, since writing a performant ECS library takes a while. 

Not much reason for starting from scratch other than enjoying the challenge of it, though I ended up liking the idea of the game enough that I wish I hadn't!

If you're curious about the nitty-gritty, the bug was due to FF's partial support of createImageBitmap() which creates a GPU-owned texture that can be (relatively) quickly blitted onto canvas (which we use for rendering from our tileset). Apparently one particular overload of the function -- which is the first example on the Mozilla Developer Network's documentation for the function -- is supported by Chrome but not Firefox, and that isn't mentioned anywhere on the page except the compatibility table. Live and learn!