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(1 edit)

Really cool idea, kinda like Tetris and PvZ combined. There were some points where my pieces miraculously fit together forming a wall, and that felt pretty good. Because I didn't know what pieces were coming next I started wishing there was some way for me to plan ahead to create better strategies. 

While playing level 3, I scrambled to create a huge wall and ended up with 3-4 tiles unused. I wanted to use the other pieces that kept appearing, but they didn't fit. So, a couple waves passed without me doing anything. I hoped my wall was good enough but at that point, it was a waiting game until the wall was destroyed. Unfortunately, I couldn't bounce back from that. I wish there was I way I could.

Very cool idea though, great job!

Thanks a lot for checking my game out with such detail!

I understand that if you make a cluster large enough, you will end up with a structure that prevents you from using all the tiles. I'd like to say that's a design choice because if I were to allow players to fill the entire grid that easily, then the player will end up with a literally invincible defense line and make the level extremely easy to clear. So the strategy is to combine tiles into clusters only where necessary and keep some tiles as a sacrifice.

But if it ain't fun, there's no point. So I appreciate the suggestion!

(+1)

Fair enough! I can see why you made that decision