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While I like the idea of the skull's movements being connected to the player's, I didn't like that both the player's and the skull's movements were so fast paced. The fire shooting out at the player was very hectic and felt erratic so it was hard to avoid. The art style was very minimalistic, which is in the style of typical flash games, but when the art style is more cohesive and the same throughout, it can end up being a great game, even for a flash game. I think this game has potential to be more entertaining, even with a simple art revamp.

Thank you very much for your feedback. It so happened that at the very end of the deadline, we drew a new graphics, but just did not have time to add it to the game)