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Thanks a lot for the review, glad you enjoyed the game.

Didn't think about the fact that getting shurikens were balanced off of blocking bullets, but that is a main source of how you get ur bounces so it would recharge it faster.  Lol, sometimes you get free stuff from the mechanics intermingling.  Also pulling your thing back can also be a click, it really just depends on the speed.  I think I'll adjust the gameplay so that you actually just hold left click to pull it out and release to have it reel back in, that way I can make right click throw the shurikens in singles as a default, with the hop-shotgun being an upgrade.

Invincibility frames was a must, you can die immediately otherwise in the harder levels.  Feels really sudden.  Thanks for the suggestion.

The training zone was good but we definitely should've considered putting better level scaling as a whole, which would have needed more levels to make it feel convincing.  Glad that the amount of level variety that was present was enough though.

Ah good catch on the font, I'll deal with the readability there immediately, probably make the text take up a portion of the screen so u can see it better anyways.