A beautiful work visually and conceptually. I like how it inverts the "Getting Over It" formula, making the climb created rather than passed through while keeping the controls janky, and the narrator annoying (hence so much more tempting to defeat).
The narration, however, appears (to me, at least) to be the thing that falls short the most. The vague connection of ideas of towers, attachment to items, and their eventual life that surpasses the life of whoever piles them up are all great (especially when the sheer size of the tower becomes apparent as the player plummets down from it); I also appreciate the lack of closure at around 100 items, as the words just turn into gibberish. However, the actual text fails to hold up to these powerful elements, falling into pointless vagueness and tropes ("words coursing through veins" cracked me up enough to fall off a baguette).
That, nonetheless, is a critique of a specific - and very niche - element of the work, while I have little to attack in the rest of it. It was a thoroughly pleasant experience, and I am happy about the half an hour I've spent on it. Thank you.