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(1 edit) (+1)

So basically i hit "NaN" frequenzy and damage. I think i got to the maximum number of your used datatype. The tower stops shooting after that.

I think you did a very good job to implement the jam's theme. I am always glad to see that tower defense games made it into the jam.

I love the overall gameplay and the concept of making your towers stronger by placing structures around them. They even interact with each other. Very nice!

However, i would have liked more feedback on how objects interact with each other. This would make it much easier to strategically consider which object you want to place.

Overall i think this is a pretty good tower defense game, with a very creative idea. Good job.

Thanks for the feedback! I'm currently working on a "fixed version", I basically run into lots of problems with recalculating the grid and balance caused by that, but I'm glad you enjoyed the concept. As for your suggestion, a display showing bonuses of surrounding buildings when hovering over a build plot is in the works.

Cheers :)