This is great feedback! Thank you so much for playing. Are you referencing a specific level? I personally found the level in my screenshot here more frustrating than it should have been based on the frustration you're talking about, not allowing a diamond-less player to start a new spirit tether while airborn unless timed just right after collecting a diamond midair. As I've watched play test, I think we just need to change the character's max fall speed so the player has a bigger window to initiate a new tether before landing. Thoughts?
