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Hi there! I'm glad you've enjoyed it so far! There's a couple reasons I think of in this case:

  1. You passed by the island with the dock. To finish a level you need to collide with the dock to end the level. This likely is not super obvious, as it's a small brown rectangle attached to an obstacle you've previously been taught to avoid. I will attach an image of the dock sprite in case this description is inadequate.
  2. There is something wrong with the build. However, I and a few others I know have played through the build and gotten past the first level, so my guess is the goal is not communicated sufficiently, which I readily accept. The biggest problem with the game is most likely that it is a little obtuse, and if I had more time to fix stuff, that is definitely what I'd address

Hopefully this helps! Thank you for playing, and I hope you can get past the first level! There are three in total, and I would love for you to experience all of them!

Dock Sprite:

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Oh, that makes a lot of sense xD
Yeah, I died at the first island because I thought the treasure "X" means I can dock there and after that incident, I tried to avoid islands as much as possible..

BTW: You can finish level 3 with just holding down "Shoot" (+ steering to the port at the end) o.o

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Interesting! It is definitely more of a combat level than the other 2. At first the levels were all very hard, if even possible. In the last minute rush to polish I made changes to the base of the mechanics themselves: shrinking some bad hitboxes, adding a delay to enemy cannon fire, etc. This may have made the levels easier than anticipated, so good to know! I guess the optimal difficulty for that level is somewhere between the two extremes hahaha. Also, I became aware of how misleading the X on the island is after release, when I did the art I just thought of it as a fun artistic detail.