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Hello again, everyone! I have another devblog post for you in regards to the game jam project. Here we go!


What's done so far

So, I was finally able to implement some enemy and player turret models into the actual game, and they look great! I was also able to get enemy death handled properly.

I even got the enemy to fire at the player, so all I need to get working for the enemy is actually damaging the player.

Unfortunately, I wasn't able to make as many enemy and turret models. The only one I was able to make for one of the enemies, which resembles the basic turret. I made this design choice to make sure the player knows which enemy will give which turret. I'm actually designing the game so the player will be able to pick up specific turrets based on the enemies they defeat, so I'm designing the enemies in a way which visibly shows which enemy provides which turret. For now, though, I'll be holding back on adding the new models to focus on adding to the basics of my game right now.

Before I stop talking about what's done so far, I was also able to make a model for a feature I'll get to in another update. Hopefully, you'll all like it!

What to to today

I hope to actually set up a fail state when the player is killed by the enemies. This will require the creation of a few things. First off, I'll be making a GameManager, which will decide which game state I'm in (i.e. whether the player is able to play in the game or is dead). Next, I'll be displaying a 'Game Over' screen which allows players to retry the game. Nothing fancy; just something which allows players to get back into the game when they lose.

As you can also see in the GIF above, I've had this odd issue where turrets are not appearing where I actually click on the ground. I'll also be working on this through the day, as well.


I think that's all for now. Once again, thanks for taking the time to follow the development of my game jam project.