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Thanks for the comment!

What exactly do you mean by 'the jump' and 'relatively bug free'? What bugs did you find?

(+1)

Hello again! When I refer to the jump being a bit strange based on the map set up I am referring to the lack of some platformer QoL changes such as coyote time (frames of forgiveness off ledges) and a variable jump height based on how long the player holds down the jump button (Like in Mario games). The maps also seemed to require some pretty difficult jumps which is fine but could be made to feel better if the mechanics were more refined. When I said relatively bug free I only mean that I experienced a strange bug where my jump height was multiplied by a bunch and I shot up in the air a few times. Not really sure what caused it.

Overall the game is really solid and I think the concept could be pushed further to make some really awesome levels. Also thanks for taking the time to review my game, all feedback is appreciated <3

Thanks again for the reply, 
These are really good suggestions and I actually something that I didn't already think of. I also had that weird massive jump height bug sometimes but I couldn't figure out why it happened and I ran out of time so  I ignored it.
Also no problem, I try to rate everybody's game that leaves a comment :)