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In the developing process, I encountered that moving a giant bell without any pushback was a bit weird. Making you hold the button had two reasons besides that:

1. It fixes any bug related to grid movement.

2. It helps you guide your character, since it faces the direction you choose before you actually go through with the decision and, as a game where you can get killed if you're out of cover, I found it sort of important.

Whereas closing the game after death was more of a time saver than anything else. However, I could've invested more time in that feature than making the intro/outro work properly lmao.

Thanks for playing & for the good wishes, means a lot to me since I'll be using this engine for the making of my full game (well, it's already in development).

P.S: Absolute legend.