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(+1)

Thanks for playing! So, I didn't want to force a reset when the game was in an unwinnable state as the player can still move around and may still wish to scout out the level before restarting, but I probably should have added a popup message stating the level is in an unwinnable state and to press R to restart.  I'll definitely consider your suggestions regarding controls if I ever decide to further expand upon this game.   Thanks for the feedback! :)