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(1 edit) (+1)

SPACE GAMES!

Wow you had time to add options? (Except music volume at 0% still plays music, just makes it a bit quieter lol)

The controls feel really good! I really liked it.

Just yesterday I watched a movie called "space sweepers", it's a South Korean movie, quite good u should watch it. Anyway, the movie is basically about people who work in space fly ships to collect scrap metal and space junk to sell it as salvage basically, and well, i imagine that's how it feels sometimes for them, flying through fields of space debris.

I really enjoyed the simplicity of gameplay and the nicely tuned controls. Really felt like a space game.

I also liked using the beam to maneuver myself around other asteroids.

Plays good, lots of fun, nice menu! 

only 1 thing i'm unsure about is, how does this fit in with the theme, could you explain? 

(+1)

Darn, I tested the sound effects at 0% but not the music, because not being able to disable sound effects in a game is a deal breaker for me. Space Sweepers is my favorite movie I've seen this year (though without spoilers I'll say I think it would have been more powerful if it had ended just a little bit sooner) and was a big inspiration in the theming of the game after seeing the mechanical theme. If I trusted my ability to make the cord on a javelin look good in the time constraint it would've been that instead of a tractor beam. That particular action scene near the end of the movie was the visual I was going for with how you kill ships within the game. 

As for how I feel it fits the theme, a grappling hook was the first thought that came to my mind after watching the theme announcement and I wanted to put a twist on it by putting it into an environment where it could really act on inertia and shine. Every object has a mass set as a percentage of your ship's mass and the tractor beam maintains total momentum between you and the item you are grappled on. When grappling a large asteroid which has 500% your mass you will accelerate towards it 5x faster than it accelerates towards you, for example. The "chain"  concept is most clearly visible if you fling a small asteroid and then hold a beam on it as it flies past you; if you maintain the beam you and the asteroid will fly through space in an orbit together around a point between you as their mass is identical to yours. Which, incidentally, is a pretty decent strategy as the number of aliens increases though you may need to use the maneuvering thrusters a bit to avoid crashing especially if blaster bolts hit the asteroid and alter its trajectory.

I'm really glad you liked it and happy to see another Space Sweepers fan. After the judging period is over I'll be updating the game with a few fixes including the music one you found, thank you!

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totally agree that the movie is great but could've been a bit better if it ended slightly earlier.
but ha! i knew it made me think of Space Sweepers for a reason.
the grappling hook would be quite complex to implementation , the tractor beam is a great alternative. That action scene you're referring me to was so epic! also just realized the similarity between your enemy ships and the battle drones from movie :D

yeah your physics and movement really are nicely tuned. never managed to make smaller asteroids orbit me :o gonna need to try some more 

now that you explained it, the theme does make sense.

looking forward to seeing the updates :)
and cheers for being a fan of Space Sweepers :D