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Really impressed with what you were able to do solo. Art's great, the visible states the eyes can be in helped me pick up the function of the shapes and how to play pretty quickly knowing nothing about the game. Really clever and subtle, props for that.

Design-wise, though, it's just not fun. It doesn't have to be, but it doesn't evoke any sort of emotion at all. I made it to 40 meters, and I really wanted to give time and attention to as many games as possible, but I had no will to keep going. Would have been really cool to see something special for each shape, like a place where having a triangle to use as a wedge or circle to roll without flinging could be used to your advantage, but right now the only special one is the middle guy because it can't fit some places and is usually harder to move anyway because of the two attachments. Both of those don't feel good to the player like realizing something clever would.