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A jam submission

Scared Brothers-GMTK Jam 2021View game page

A game where 2 brothers are connected by a rope; one might get scared and pull the other too his doom.
Submitted by Nourek, zemotts9, ChiFu, Cogitatum, Habin (@priklyprikle) — 23 minutes, 34 seconds before the deadline
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Scared Brothers-GMTK Jam 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#42432.0003.000
Overall#50441.6672.500
Originality#51491.6672.500
Fun#53861.3332.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The 2 characters are joined by a rope

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+1)

I like the idea and the mecanics for me were good, I do feel it has a nice difficulty (: just the camera getting too much close and in the level you appear in the corner with the spikes to your left my character kinda started to move slow I don't know if thats intencional.  

Overall good idea, great game :)

Developer(+2)

Yea, it was intentional. :)

Developer(+1)

thanks!

Submitted(+1)

really interesting game! Really like the idea of having to take care of a wild card while traversing through puzzles. Good job on the game

Developer(+1)

Thanks for the feedback!

Submitted(+2)

Art and music are a big plus, but I found it pretty difficult to control and navigate.

Developer(+2)

Hi, I am one of the developers of this game. I agree that having good graphics and music will advance the game. But about the difficulty: the game may be a little difficult, but it thus creates an interest in completing the game.

I'm sorry, this just didn't feel very good to play at all. It took me a while to even figure out what to do, and when I did, it was really hard to control. I get that the point is that you have to wrestle over control of the other character, but it was just too uncontrollable.

Developer(+2)

Hi, I am one of the developers of this game. What you have described is one of the difficulties to be accepted. If you could manage calmly, the game would be too simple and uninteresting. 

I will give an example with 3d tanks: the sight could immediately aim at the mouse cursor (or whatever control is there), but instead, there is a real muzzle, which eventually moves towards the sight. Probably, he will insist to complain about this, but you just need to accept.

Developer(+1)

ah well it's a shame you dislike it; still thank you for playing it