I agree, it's tough to control. Once you get the hang of it though it starts to feel fluid and it becomes a lot of fun to swing around, that's why I made it so the timer only starts after you complete the first halo. It really helps if you try and "chase" blue's tail, and not fight blue's pull. I also considered different time modes but I decided to focus on balancing one, I was going for an arcade style mobile friendly time waster. It definitely could've used different game modes. In the first iteration of the game there was no timer or halo or scoring system, it was just the two balls and their trails were much longer, so the player could create cool spirograph style patterns. The sound system was also different, it was a lot more musical and had a lot more depth to it, but unfortunately I just couldn't get it to work it the web build. Anyways, thank you for the feedback! I really appreciate it!