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In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine programming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Domestika's famous motto, "Anyone can program" But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now programming at Parroteam's, who are, in this critic's opinion, nothing less than the finest ggame designers in this GameJam. I will be returning to itch.io soon, hungry for more.

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This comment, is art

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thanks, I must however confess that it is the final monologue ffrom Ratatouillle. I just adapted it a little bit.

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I noticed no worries, art is derivative anyway 

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Oh shoot, sorry. I see you're a person of culture as well, my bad.