Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Overall, my experience with Tomb of Trials was a mixed one.

So my overall perception of this game is that it's a nice concept but overall too unpolished to be a really good experience. It's unafraid to push story elements aside for gameplay, which is fine, but unfortunately, I wasn't even able to play past level 4.

The beginning levels of the game make for a rather fun experience. Basic but still enjoyable puzzles that anyone can pick up on and figure out. I will say that spike levels can have more difficulty and use some darkness, as the flashlight in the beginning stages is pretty much useless.

The only unintuitive puzzle in the beginning to me was the falling ball on the plank room. The plank also had wonky physics which was one of many annoying little gimmicks of the game. I can go on: The dropping animation takes too long, ball obstacles killing you at the slightest touch (though these levels were generally fun still), etc.

Easily one of the most frustrating rooms was the one with the floating platforms that you needed to place one item at a time on. Things just kept falling into the pit.

The final straw for me was the Y shaped room with the trash chute. So the idea is basically to throw the trash items and ONLY the trash items into the chute, and the ramp will extend? From my experience for some reason throwing non trash items into the chute will stop the ramp from extending and essentially break it, which doesn't seem right. By then I was too frustrated with the game and just stopped there.

Overall the game felt more like a playtest than a game, and just became more of a chore by the end of level 4.