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Would it be possible to add Vulkan version for GNU/Linux? Because currently I have to run .exe with DXVK to have vkBasalt (like Reshade) post processing layer.

BTW. Thank you very much for making this game cross-platform!

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Can you show me some screenshots (or better video), so i can see how game looks with/without vkBasalt? In forum we have section for Suggestions, so you can create topic there and upload screenshots, or video.

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Here's a comparison between some games.

why with vkBasalt off games look so blurry?
All i see in this video how, Contrast Adaptive Sharpening fixes this blurry image.

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vkBasalt GitHub with more details:

https://github.com/DadSchoorse/vkBasalt

One image comparison (vkBasalt turned on: CAS 1.0, played Windows version with Wine, ultra preset):


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In past i was using image sharpening, but it's just something you don't even notice after playing 5 min without.

So you are asking me to release separate Linux build just to have slightly sharper image? Or there is something more then just CAS?

I'm asking you to "just" release a Vulkan build (vkBasalt works only with it) but I understand if it wouldn't be really possible due to various reasons.

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In Graphics API we already have OpenGL Core(default) and Vulkan. I just don't know how unity player decides which Graphics API to use when Auto Graphics API is enabled.
Most likely it uses other options only if default is not supported. I can set Vulkan as a default, but i'm not sure if game will not run worse on Vulkan.

I did tests on Windows and all other options showed worse results. Default DX11 was best.

Also, how exactly vkBasalt works? If via dll injection, then in close future you may get ban.

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I think it works similar to Reshade so if that's bannable then I guess I won't be using it then.

Also what about overlays, are they also forbiden? I use MangoHud which is like MSI Afterburner.

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Anti-cheat can ban when injection was detected. If MangoHud is not injecting then everything should be fine.