I like it! Definitely a good timekiller in class rn. Very basic looking (but in a good way) and a couple of spikes are messy, but otherwise, it looks very smooth. The level design isn't too bad either, with j a few awkward jumps. A couple of things I have to say about the level design is that there wasn't much change in heigh besides ramps and that the levels felt a bit linear, which is fine, but just makes the game feel shorter. The 1 block wide pillar jumps felt a bit odd due to physics and the jumping on one enemy's head just kinda felt a bit inconsistent and I wasn't a big fan of how it seemed to be as if you fell through them, as opposed to bouncing off them, but i liked the fact that you bothered to put that in. With the simple design, a bit of a touch up on physics, some more stuff like autoscrollers, 1-way platforms, and some other new enemies and objects that move the player such as basic springpads, I could see this (not saying you have to or even should) turning into a full game! Good job azri (i think that's how u spell it I couldn't quite make it out in the credits.)