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(+2)

Fun subclass! I've got a fewquestions though: 
1) Is it on purpose that chromatic orb is on the noncombat spells list? Because I can't see how that could be interpreted as anything other than a combat spell...

2) The phrasing of the 15th level class feature is a little unclear. When exactly do you roll the chaos aura die? Is it when you are attacked (as a reaction?) or whenever you want to cast a combat spell? 

3) How does this work in terms of action economy? For instance, if my sorcerer uses her bonus action to do something and then decides to cast a spell as her action and rolls on the table...and the roll ends up being a bonus action spell, what happens? Does the spell just become an action instead, or does it just not happen? What about spells that have casting times of 1 minute or more? If someone rolls one of those during combat, they're basically screwed bc of how many rounds that will take to cast. If I might make a suggestion: It might be a good idea to have separate tables for action spells, bonus action spells, and spells with longer casting times...

1) No, that's definitely a mistake, keeping track of everything in putting this together is a struggle

2) Chaos Aura activates "when you are attacked", so as a reaction. 

3) This subclass deliberately breaks action economy and many of the RAW mechanics for spellcasting. It might make sense to think of "accidentally" cast spells as Instant spells from MTG, and intentionally cast spells as Sorceries (Instants may be played whenever and their effect happens simultaneously with whatever else is going on, while Sorceries have to be played on your turn/take an action). Flavor-wise, your sorcerer is not casting these spells herself and doesn't have to worry about casting time because the spell just manifests itself from the chaos energy. As for getting unlucky and rolling a spell with a long casting time during combat, that's one of the trade-offs for being able to cast any spell in the list and having a chance to cast multiple full-action spells in a single round. You may have droughts where you just keep rolling non-damaging spells in combat, and you may have rounds where you hit three or more damaging spells in a row (I've had a combat where I cast Burning Hands, Lightning Bolt, and Thunder Wave in a single round). 

Hope that answers your questions!