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DAY 1:

I've been bouncing around ideas since last week but I think I'm going to try and see if I can make this idea work! I feel like Twine would be a good engine to go about making it in, so it can be similar to a choose your own adventure game. Plus I feel as though this story would work well in a more prose-like format.

Gameplay would be centered around how you'd want to deal with Wizard Worm. I was outlining lots of key events that could happen through the course of the game. I came up with a lot of bad endings though. I just finished watching some playthroughs of zero escape games so that might be why I came up with so many endings and how they would unlock other endings on multiple playthroughs. BUT! I only have so much time and I still need to figure my way around Twine.


The default styles aren't really what I'm going for, so it looks like I'll have to figure out some CSS. After playing some of Michael Lutz's Twine games, I definitely want to make the story readable and visually interesting to follow! Of course, I'll probably end up making most of my own assets, as it looks like it'll only be still images and some music or background noise. Oh and writing too! Tomorrow I'll set some deadlines down.