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Different Platforms have different MB's to run

A topic by Floatingtable Games created Jun 04, 2021 Views: 225 Replies: 2
Viewing posts 1 to 3
Submitted

OK, so in order for my engine to run on some platforms, it needs additional data as an install. However, the Engine is based on HTML. The extra data is converting the HTML to what can run on windows, mac, etc. For example, my current game exported in HTML is about 352 KB. The Windows file is 114 MB. You may have noticed the issue here. The HTML file (I'm pretty sure) doesn't require internet downloads. It just runs in that size. Can I just submit the HTML file and call it quits, or should I quit the jam as it needs to be installed on windows/mac. Can someone answer this quickly so I can figure out if I want to abandon the project or not? 

Submitted

BTW the source code is 352 KB if I didn't make that clear. The rest is getting HTML to not run in the browser for the windows file.

(1 edit)

I'm not at all an expert in this field, but from what I know maybe you should just upload it and create it as a browser game. Or you can submit the html and have people load it into their browser.