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I'm Rizkydp in charge porting model, texture and setting up the material, as far as I know, fox engine is using PBR workflow and what I have to do is figure out how those texture plugged into UE4 material node, so we don't use shader from fox engine instead I create a match clone as close as possible with available shader in UE4

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Gee, this is quite technical business, way above my league!

hello do you have the original fmdl files yet? Could you pass them to me? I made a full version of the game for android and would like to do it again but with the original models I use unity