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Paste Magazine brought me here (and to Bitsy in general). 

This one was the first Bitsy game I played. It has now become my personal gold standard (or perhaps more aptly, doctrine, in the wartime sense) for how to make full use of the Bitsy feature set. 

What makes this especially inspiring to me is just how minimalist it is. It's a "walking simulator" in the most pure sense of the phrase. 

Aside from the obligation to speak with the President in the first room, it doesn't seem like there are any variables or fetch quest conditions. Just very effective scene transitions.

Other than the foreboding music, it's really Bitly's native feature set that does all the heavy lifting: the two-color palate, the richly detailed backgrounds, and clever use of the animation function.